BitBlitter

A blog (mostly) about my programming endeavours. For more info on the things I write about, check out BitBlit.Org.

Sunday, January 18, 2009

Yes I'm still decoding video using shaders

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It's been a while since I've said much about my video decoding efforts, but there are two pieces of good news to share. Both are imp...
10 comments:
Sunday, September 14, 2008

GSoC is over, how did Generic GPU-Accelerated Video Decoding do?

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So GSoC has come to a close, and this project was successful, in that there is a working XvMC implementation sitting in nouveau/mesa's g...
1 comment:
Saturday, August 2, 2008

IDCT vs. the GPU

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I've come to understand a few things while talking to Stephane (marcheu) and trying to come up with a (hopefully fast) way of performing...
Monday, July 21, 2008

Up and running on real hardware

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I reached a nice milestone today: working playback on my Geforce 6200. Most of the work went into the winsys layer, with some bug fixes and ...
4 comments:
Sunday, June 29, 2008

One hurdle down, many more to go

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Just a quick update; after some re-reading of the MPEG2 spec, debugging, and clean up I've finally got correct output for the MC stage f...
1 comment:
Thursday, June 26, 2008

Progress

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I put some work into getting field-based prediction working, and I think I have it mostly right. I ran into what I think is a bug in SoftPip...
1 comment:
Monday, June 9, 2008

Moving along

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Things are moving along in the right direction. I finally got a chance to push my work to date to Nouveau's mesa git, you can check it o...
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Younes Manton
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